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categoryذكاء اصطناعي وتعلم آلة schoolبكالوريوس event_available2026-07-15

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5) Construct a finite-state machine with output that models a candy machine that accepts only dimes. Candy costs 30 cents and the machine keeps the money for any amount greater than 30 cents. The customer can push buttons to receive candy or to return money. Represent the machine with a state table and state diagram.

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